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 * and open the template in the editor.
 */
package mhv.fr.sprite.controller;

import mhv.fr.sprite.GameEntity;
import mhv.fr.sprite.Sprite;

/**
 *
 * @author Marc-Henri
 */
public class SpriteController {

    private GameEntity gameEntity;
    private long spriteId;

    public GameEntity getGameEntity() {
        return gameEntity;
    }

    public void setGameEntity(GameEntity gameEntity) {
        this.gameEntity = gameEntity;
    }

    public Long getSpriteId() {
        return spriteId;
    }

    public void setSpriteId(Long spriteId) {
        this.spriteId = spriteId;
    }

    public void init() {
    }

    public void move() {
    }

    public void doCollide(Sprite sp) {
    }

    public SpriteController(GameEntity gameEntity) {
        this.gameEntity = gameEntity;
    }

    public SpriteController() {
        this.gameEntity = null;
        this.spriteId = 0;

    }
}
